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This looks really sick! I'd love to see these physics implemented into a full Quest game!

very nice work, I installed last night,, works great, I see two bugs,

1.  facing robot, turn my head, the robot not turn head, but turn both arms,

2, back facing robot, waving arms, turn head look at robot, sometime the robot's arms  are stuck inside the body. 

nice to have a reset button on the table.

I can help testing too, I can test using different version unity,  god knows how many different versions I got installed. 

Awesome! Thanks for the feedback - very helpful! And I agree a reset button would be useful.  I will add that to the list.

And also just fyi, I setup a forum post here : https://forum.unity.com/threads/released-vr-interaction-framework-for-oculus-quest.817614/

I think that would be a good spot to post asset updates, answer questions, post code snippets, and things like that. I'll post that link on the asset page for easy  access.

This is great! Are you using Oculus Integration for this? If so - which version? What's the latest Unity version that this will work on?

hi there! Yes, this uses Oculus Integration. The Grabbing / Grabbable mechanic is a custom solution, but the Oculus SDK is used for things like playspace tracking, camera movement, hand tracking and things like that. I've tested this on Unity 2018 and 2019 and all works fine there. 

The only thing you may need to do is upgrade the included the materials if you're using the LWRP . Otherwise some of the textures will be bright pink.

hey! let me know if you need a beta tester fo the framework

Definitely! I'll be uploading a new build soon, and hoping to get on asset store asap. I welcome the assistance! I'm definitely looking to keep extending this and have some interesting features in the works.