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Devlog
Dev Blog Update - Baby on the way! :)
October 18, 2019
by
Bearded Ninja Games
Hello Super Voxelers! It's been a little while since my last update, so I just wanted to make a note here so people don't think I've up and abandoned anything! First things first.. I'm getting ready t...
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Modular Vehicles, UI update, and How to Play
April 28, 2019
by
Bearded Ninja Games
1
Hey there folks! I am pleased to announce the latest update for Super Voxel World contains some exciting new features and upgrades. Here are the highlights : Modular Vehicles have been added that allo...
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Full Mod Support through Unity3D
January 10, 2019
by
Bearded Ninja Games
#modding, #unity3d
I am excited to report that Super Voxel World now has full modding support through Unity3d! Anything that Unity3d can handle natively can now be modded into the game. That means models, sounds, prefab...
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Ocean, Sky, and Lighting Update
December 04, 2018
by
Bearded Ninja Games
I've recently been working on an additional water shader to compliment the new terrain. It reflects the clouds and terrain nearby, has refraction, and underwater effects. It is the default ocean selec...
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New Terrain System - WIP
November 24, 2018
by
Bearded Ninja Games
After a brief development break, I am happy to show off some screenshots of the new terrain system I've been working on. This new terrain is a smooth voxel system that is infinitely generated and full...
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Top 5 on itch.io! Big update - Vehicles, Physics, and Networking. Oh my!
April 11, 2018
by
Bearded Ninja Games
First off, I should mention that last week Super Voxel World hit the top 5 popularity list on itchi.io for a few different categories / tags, such as #sandbox and #co-op . How cool is that? I've got...
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In-Game Programming with JavaScript
March 17, 2018
by
Bearded Ninja Games
I am really excited about this feature. There is now a "Code Editor" button in the world options panel that will bring up a code editor. Check out this video : The Code Editor accepts JavaScript and w...
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Dev Update 1.8 - NPC Waypoints
March 06, 2018
by
Bearded Ninja Games
Features / Additions : You can now set Waypoints on NPC's. The Enemy Settings window now has a "Set Waypoint" / "Clear Waypoint" button. NPC's will follow connected waypoints until none are found; fro...
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Dev Update 1.7 - New Terrain, Uploadable Worlds, and Dragons!
February 03, 2018
by
Bearded Ninja Games
There's a lot to cover here, so let's just jump straight to the list, shall we? Features / Additions : New Low Poly Terrain - There is now an option to use a low poly terrain when you create a new wor...
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Dev Update 1.6 - AI and Multiplayer Update
December 18, 2017
by
Bearded Ninja Games
This update focuses on multiplayer and AI / NPC handling. AI Bots are now fully networked and will attack any player that does not belong to their faction. The Tower Defense mode has been networked as...
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Dev Update 1.5
November 21, 2017
by
Bearded Ninja Games
Update 1.5 Focuses on setting up the Tutorial World. This Showcase world is meant to teach you the basics of building and playing. The actual tutorial part is pretty short, but you are free to explore...
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Dev Update 1.4
September 26, 2017
by
Bearded Ninja Games
This is a quick update that fixes a few issues and sets more groundwork for the Tower Defense mode. Here are the changes : Features / Additions : Added New Showcase World (WIP) for turrets and defense...
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Dev Update 1.3
September 17, 2017
by
Bearded Ninja Games
This is update adds a few features to the upcoming Tower Defense feature set, and fixes a few bugs with the AI. Check out the new Turrets and NPC Spawner in-game to see how they work. Features The Goa...
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Dev Update 1.2
September 04, 2017
by
Bearded Ninja Games
Big update out today! There have been significant updates to Super Voxel World, with a focus on performance, bug fixes, AI improvements, and weapons. Thank you to everyone who as commented or sent fee...
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