What would you like to see improved?
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What engine and/or programming language is this wonderful game created in?
do u kno da wae
While I was downloading the game, it stopped so I tried it again but same thing. Any help?
Have you tried using the itch.io app? That might help if your download is being interrupted.
1.I v noticed that you cant set patrol points for alout of the enemies in the game except for the pink cube thing.will that change?
2.d you planning on setting multiply waypints for npc/enemys so that enemys can move further?
3.the tortoriel but have you ever thought of updating so it shows you alout of the mechanises and features in the game?
thanks for all the answers
1. Yes, you will be able to set patrol points for placeable NPC's in the next update (1.8). You can use the NPC Spawner (red skull icon) to connect to Waypoints as well. I'm also working on adding a zombie NPC that spits acid, a fast/sprinting zombie, and a giant zombie, to add variety.
2. You can connect waypoints to other waypoints so enemies can move as far as you'd like. You can even have them loop back. So if you have 3 waypoints, you can connect 1 to 2, 2 to 3, then 3 back to 1. This is how you make a railroad track as well.
3. Not sure I quite understand the question. I am going to redo the tutorial completely, though. For example, there is an electrical system where you can use the wrench to connect batteries, switches, motors, etc. It's really cool and hasn't really been explained yet.
Thanks again! Your feedback pushes me to get out updates more quickly :)
this game has great potential for a people who like to make games couple of questions.
1.Do you plan on going to steam early access(when its in a polished enough state dont rush)since it could give you WAY more exposure?
2.how expansive are you planning it to be.Wil there be things like a in game enemy creator where you can mix and max different head,bodeys,arm weapons etc from all the enemies in the game?
3.Will there be things like advanced settings like patrol points and selecting specific animations for charters?
4.Will you be able to create custom quests?
Hi there grimdawn122. Sorry for the late reply, I've been on out of town and just got this notification.
To answer your questions :
1. Yes, definitely! Getting it polished and bug free is my main priority. I would also like to have a better tutorial in place before releasing to Steam EA as well.
2. I plan on launching themed, free updates. For example, a water update might add ships, pirate characters, and island set pieces. An FPS update might add more weapons, game modes, and enemy types.
For the enemies, you can currently change the model, weapons, and faction, but there are more immediate plans to customize behavior, dialogue, and things of that nature.
3. Absolutely. There are already waypoints in place (see the FPS Tower Defense showcase world for an example), but I'm not so sure about specific animations. The goal is to have each piece be pretty modular. For example, the waypoints can be used for NPC routes, but they can also be used to create railroad tracks, and moving platforms.
4. I've thought about custom quests quite a bit, and I think that feature is farther off. I just can't think of a good way to allow for quests other than "Kill X enemies" or "Reach This Destination", which seems limiting. I may end up adding some sort of scripting system so that advanced users can mod the system to their liking. If you have any ideas for this I'm all ears!
Thanks for the feedback, I really appreciate it! I'm on Discord and the community is pretty active there if you want to keep up to date.
This game has great potential!
Thanks for the video, Spotman!
i vote to steam already on your game so that why i like this game
hello developer i am glad to meet you i have an idea on the game so i decided to ask if you can give all the enimies and npcs better direction cus i wantthem to come up to me instantly like hello nieghbor
The next update will have much better pathfinding, and you can even place down a wave spawner to create waves of enemies that will attack the player. This will be a pretty big update, just need to polish some of the multiplayer functionality before I release it here.
Thanks for the message!
is in future possible to import own 3D Models (*.dae, *.obj or *.vox) like Characters, Buildings or Furniture?
Is the Game in future Singleplayer and Multiplayer or only Multiplayer with Account?
My english is poor, sorry ;-)
Thanks for youre Reply :-)
I do not currently have any plans to support 3d model import, but that could change in the future. As long as the files aren't very large and can be realistically synchronized over the network for multiplayer, I don't see why not.
The game is currently single player and multiplayer with no account needed. The multiplayer is currently co-operative, but I am working on competitive modes as well that is two updates away. New update with bug fixes coming out shortly!
Thanks for your comment!
hey developer why they want to kill me when the blue team are killing than the red team want to kill me and the last one natural they want to kill me can you update some npc never kill the player
Hi there. I'll update it so that the neutral team won't attack the player unless attacked first. I'm working on a team mode where the player can select which team they are on (red vs blue), so the factions will be more applicable to the player. Should have an update out late this weekend, so keep an eye out!
Good game, needs a little fixes but enjoying making stuff. Also it would be great if you can make a tutorial so we know how to game and what is there in it :P
Thanks for the feedback! I've already gotten started on the bugs you pointed out - very helpful! A tutorial sounds like a must at this point as well.
The second level is by far the most difficult, and is meant to play like a Flappy Birds homage. It does get a little bit more interesting after you make it through the pillars. It is very difficult and requires precise timing of the jetpack. It does feel good once you master it, though!
I've played it a lot, and make it look easy ;)
I am having a glitch where the jet pack recharges real slow. You can watch it in my video, it takes about 2 or 3 whole minutes for it to recharge. Would be helpful if you can get it to work. I'll play it a bit more and let you know if I can find out what is causing that glitch.
Developer update machine guns then i make many zombie vs me are attacking me its very cool like left 4 dead and update army those npc have guns too so everybody love your game
ok developer the game is really offline now thank you for making this offline love this game developer and please how to use guns?
Guns are currently experimental. They will be more refined during the zombies and tower defense update. Right now the priority is polishing up the platformer and adventure gameplay. For now you can place multiple NPC's (zombies, skeletons, etc.) and a pistol somewhere while in Edit mode. Then switch to Play mode (default is 'P' key) and you can now pick up any weapons and the NPC's will be active. I'll post a video on my youtube channel later on these new updates. Feel free to swing by the Discord channel, too.
hey i love this game it look like battle war like human vs zombie its so cool if they die they will spawn it very cool no need to spawn them just let them spawn it very cool i will share this with my friends and we play multiplayer and build together and fight together in zombie survival how cool is that did the multiplayer come?
hey can you upload sword and many guns and bow its really cool and update enemy npc with guns and friendly npc with guns so it look like battlefield and left 4 dead so that i will like to play your awsome gameplay update that i said i like this game
The NPC's have a bow or sword that can be equipped. You can also change their faction (Red, Blue, Neutral) and they will attack or defend each other accordingly. Zombies are their own faction (anything with brains ;)
Still refining the platformer mechanics, but fps updates will come soon!
am talking to my player i need my player can equip sword,more guns and bow
hello developer why my your game getting shutting down i dont know what happend when i playing in 25 minutes it will shutting down or turn off is this my computer getting turn of or your game getting turn off
Check out the new bow!
HI bEARDED NINJA SORRY FOR BIG WORDS SO HOW TO USE GUNS I LOVE THIS GAMEPLAY AND I CANT CROSS FOR SINGLEPLAYER IT STILL HAVE INTERNET IF I PLAY IT GETTING STOP LIKE LAG STOPING IF I MENU IT AND BACK TO GAME THE MENU ARE STILL THERE IT STOP PLAYING
Is this a 32-bit gameplay because i want to download this game so cool!
Hey there Creeperkill09,
Yes, this build is 32-bit. It should work well on most systems. Have fun!
hi again please upload offline for this game because i like offline and i playing this game there was said update loads and am using offline and then am wainting i few hours its not open yet i please why this game have a load connection have updating stuff please put it out the loading connection i want to play for offline not online
I just uploaded a new version that will skip the update check if no internet is found, so you can play completely offline. Download the new version and let me know if you come across any issues. Thanks!
[fixed] The zip seems to be corrupted (second time I notice this today, might be an itch issue)
We were having an issue with our CDN, the issue should be resolved now. Sorry about that!