A downloadable game for Windows

Super Voxel World is a creative sandbox packed with features to help you unleash your imagination.

Create your own gameplay experiences in a procedurally generated voxel world, or just have fun playing with the editor. Featuring full online multiplayer and world sharing. This game is currently in early access.

Gameplay footage courtesy of A Plastic Bag:

Why Early Access?

"Your support and feedback is essential to the development of Super Voxel World. An engaged community during development helps fine tune the fun parts and push the game in interesting new directions."

How is the full version planned to differ from the Early Access version?

"More Showcase Worlds, a Tutorial, Steam integration, Items and Game Modes."

What is the current state of the Alpha version?

"There are currently nine Showcase Worlds and well over 100 items. I am currently working on Survival and Tower Defense mechanics to wrap up the planned gameplay additions. Right now you can create a platformer, wave defense, tower defense, and even mix and match the genres."

How are you planning on involving the Community in your development process?

" I am very open to suggestions and feedback.  If you've found a bug or have an idea you can connect via Discord, Comments, or Social Media."

About Super Voxel World

Current features include :

Create Your Own Worlds

  • Modify an infinite, procedurally generated world
  • Make your world come to life by adding characters, enemies, animals, and other interactive creatures
  • Change the sky, ocean, and time of day to fit the mood

Add Gameplay Elements

  • Empower your player with items such as Jetpacks, Bows, Turrets, and Guns
  • Add Goals, Enemies, Moving Platforms, and much more
  • An electrical system allows you to connect batteries, switches, lights, motors, servos, sound blocks, and more to create complex interactions.
  • Choose your player's perspective : First Person, Third Person, Sidescroller, or even mix them together in real-time via powerups.

Play It Your Way

  • Create a platformer by placing goals and checkpoints. Make it interesting and challenging by adding enemies, waypoints, bounce pads, moving platforms, fans, levetators and more
  • Add waves of enemies for a survival game, or place individual NPC's and customize their behavior for a unique battle setup.
  • Put your shooting skills to the test at the gun range, against zombies, or even other players.
  • Don't want to add objectives? Use the in-game tools to create your own virtual playground.
  • Make a mountainous roller coaster that goes deep underground or high into the sky for dramatic views.
  • String together explosives and electricity for fun results
  • Combine music notes with wires and switches to create your own songs
  • Ride a dragon! Need we say more?

Share Online

  • Easy to upload your world to the community
  • Browse and Play community-made worlds

Controls (customizable)

  • WASD : Movement
  • Tab : Inventory / World Options
  • E - Interact
  • K - Hold to respawn at last checkpoint
  • P - Switch between Play and Edit Mode
  • F - Toggle Free Flight / Jetpack (Edit Mode)
  • R - Rotate Block (Edit Mode)
  • T - Toggle Perspective between 1st / 3rd person (if not 2d)
  • Z - Quicksave

Super Voxel World on Discord!
Want to chat with the developer, share ideas, submit bugs, or just hang out? Check out the official Discord channel : https://discord.gg/rFdQpuv

Give us a Like on Facebook!
Gameplay / Youtube Videos

Take the Survey! Give me your feedback for a change to receive a free Steam key upon release.


svw_1_9_4.zip 465 MB

Development log

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HOW DO YOU PLAY IT!!!!!!!!!!!!!!!!!!!!!!!

DOWNLOAD THEN PLAY! :P But seriously, are you getting stuck somewhere?

there is another best thing that can make a new minigame

can you do like DOTA 2 minigame it will be amazing or Battlefield 100% amazing :)

this games looks really fun iam installing it right now

Have fun! I've been working more on marketing stuff lately, but I expect to get back to more gameplay updates real soon!

Can you add the steam workshop to the steam release? I personally think that people could make amazing things with it. Maps, Guns, Npcs, Modes' etc. 

Steam workshop integration is in the works! For the initial Steam release this will mostly be limited to maps, but modding  is a main priority and the Workshop seems like a nice option alongside the in-game sharing. Thanks for the comment!

Thanks for the reply.

played 3 hours yesterday with a friend :)

the game is a great alternative to project spark imho i just love how we can create a world togheter while i can mess with javascript and create a 3d platformer he makes a 2d platformer in the same  world its amazing. Only 1 thing happend wich holds me back from playing this game even more. players can just join our world and grief anything so we have to fix the damage they have done. Luckily the only thing the other player changed was ocean height and skybox. My suggestion is to be able to invite your friends to edit mode but other can only play.

Thanks for the feedback wabsol! The Steam version will allow you to only accept people from your friends list.

But for the itch.io version I will add a button so that you can kick / ban players once they've entered your world. That should help.

thanks for the quick response :)

so i have been messing around with the scripting a bit.

is there a list of object names? because i cant figure out how to acces a playerobject or rock and add variables to it

i basicly want to make a player variable that counts how much a rock has been clicked.

Cool! Each object has a name and an id. So if you placed a "Rock" object down, that object would be "Rock 1". The next one you place is "Rock 2", etc. 

However, the code editor and JavaScript system is getting a pretty substantial overhaul, so I'd hold off on the JS stuff until I get the docs tidy. I typically post on the Discord channel about the more advanced stuff like the Code Editor, if you'd like to keep up to date.

 But to answer your question, in the future you'll be able to do stuff like this :

var rock = GameObject.Find("Rock 1");
// Launch Rock Into the Air
rock.AddForce(0, 1000, 0);

For Events (like OnClick, as you mentioned), you'd do something like this :

// Global Callback
function OnClick(obj) {
  if(obj.name == "Rock 1") { // Launch Rock Into the Air obj.AddForce(0, 1000, 0); } }

Allright :D thanks for letting me know. I joined the discord server.

Did you guys also create some gta-style game? the models seem almost the same, and I cant remember the name of it.

I'm the only developer and this is my first game :)

It was broke protocol and no he didn't create them but yes the models are the same.

some of the human models are a popular unity template for blocky characters. not saying this game is unoriginal or anything (IT LOOKS AMAZING). this will probaby make for one of the most popular itch.io releases yet.

Thanks for the comment, WashYourEyesTwice. I've been thinking about replacing the models with something a little less blocky / ubiquitous. The blocky models works great with the voxel aesthetic, but since these models are becoming quite common I can see some people thinking it's an asset flip or some other game. Maybe I'll release it with the current models and then once it leaves early access upgrade them a bit. We shall see!

yes, we shall.

I agree with mr grimdawn. WE. WAN'T. CUSTOM QUESTS. (I posted this as an entire new comment just because i was worried you wouldn't read it because you ha'd to scroll down more on the comments you already read)

I've been thinking about a quest creator for a while, but I haven't come up with an easy way to let players create their own. I may just start with basic objectives (kill # enemies, collect # coins, reach x location, etc), and then see where we can go from there.

Guess you could just do that.

Did you have anything in mind for how to create quests? Would you be ok with using JavaScript, or would you prefer an interface of some kind?

Deleted post

I believe an interface would be good. I'm imagining stuff like on the left side of your screen there would be something popping up with multiple tabs. Like defensive offensive and peaceful. Offensive would have stuff inside of it like kill 7 bla bla's and capture bla bla bla bla (With a capturable enemy flag that they could defend perhaps) Defensive would have stuff like defend your own flag or patrol this area for this amount of time. (You would have to stay in that area for a while and there could be scripted events happening like maybe an enemy coming from the side) Peaceful would be stuff like pick up jerry's bow and give it to him. Find the wizard. Or try to find the enemies flag. You could also do something like go to every spot in this area.

This game was sure a pleasure to play. Had alot of fun. Bet you will too if you watch. 

What engine and/or programming language is this wonderful game created in?


do u kno da wae

Show Me Da Wae

hmmm....... that's way i'm answering!

*Click click

While I was downloading the game, it stopped so I tried it again but same thing. Any help?

Have you tried using the itch.io app? That might help if your download is being interrupted.

1.I v noticed that  you cant set  patrol points for alout of the enemies in the game except for the pink cube thing.will that change?

2.d you planning on  setting multiply waypints  for npc/enemys so  that enemys can move further? 

3.the  tortoriel but have you ever thought of updating so it shows you alout of the mechanises and features in the game?

thanks for all the answers

1. Yes, you will be able to set patrol points for placeable NPC's in the next update (1.8). You can use the NPC Spawner (red skull icon) to connect to Waypoints as well. I'm also working on adding a zombie NPC that spits acid, a fast/sprinting zombie, and a giant zombie, to add variety. 

2. You can connect waypoints to other waypoints so enemies can move as far as you'd like. You can even have them loop back. So if you have 3 waypoints, you can connect 1 to 2, 2 to 3, then 3 back to 1. This is how you make a railroad track as well.

3. Not sure I quite understand the question. I am going to redo the tutorial completely, though. For example, there is an electrical system where you can use the wrench to connect batteries, switches, motors, etc. It's really cool and hasn't really been explained yet.

Thanks again! Your feedback pushes me to get out updates more quickly :)


this game has great  potential for a  people who like to make games couple of questions.

1.Do you plan on going to steam early access(when its in a polished enough state dont rush)since it could give you WAY more exposure?

2.how expansive are you planning it to be.Wil there be things like a in game enemy creator where you can mix and max different head,bodeys,arm weapons etc  from all the enemies  in the game?

3.Will there be things like  advanced settings like patrol points and selecting specific animations for  charters?

4.Will you be able to create custom quests?

Hi there  grimdawn122. Sorry for the late reply, I've been on out of town and just got this notification.

To answer your questions :

1. Yes, definitely! Getting it polished and bug free is my main priority. I would also like to have a better tutorial in place before releasing to Steam EA as well.

2. I plan on launching themed, free updates. For example, a water update might add ships, pirate characters, and island set pieces. An FPS update might add more weapons, game modes, and enemy types. 

For the enemies, you can currently change the model, weapons, and faction, but there are more immediate plans to customize behavior, dialogue, and things of that nature.

3. Absolutely. There are already waypoints in place (see the FPS Tower Defense showcase world for an example), but I'm not so sure about specific animations. The goal is to have each piece be pretty modular. For example, the waypoints can be used for NPC routes, but they can also be used to create railroad tracks, and moving platforms.

4. I've thought about custom quests quite a bit, and I think that feature is farther off.  I just can't think of a good way to allow for quests other than "Kill X enemies" or "Reach This Destination", which seems limiting. I may end up adding some sort of scripting system so that advanced users can mod the system to their liking. If you have any ideas for this I'm all ears!

Thanks for the feedback, I really appreciate it! I'm on Discord and the community is pretty active there if you want to keep up to date.


This game has great potential!

Thank you!!

Thanks for the video, Spotman!

i vote to steam already on your game so that why i like this game


ok :)

thanks soo much infact you can subscribe to me on youtube if you want :) www.youtube.com/user/mysticalfantasy1

hello developer i am glad to meet you i have an idea on the game so i decided to ask if you can give all the enimies and npcs better direction cus i wantthem to come up to me instantly like hello nieghbor

Hey there,

The next update will have much better pathfinding, and you can even place down a wave spawner to create waves of enemies that will attack the player.  This will be a pretty big update, just need to polish some of the multiplayer functionality before I release it here.

Thanks for the message!

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Hello Developer,
is in future possible to import own 3D Models (*.dae, *.obj or *.vox) like Characters, Buildings or Furniture?
Is the Game in future Singleplayer and Multiplayer or only Multiplayer with Account?

My english is poor, sorry ;-)

Thanks for youre Reply :-)

Hi RonDan,

I do not currently have any plans to support 3d model import, but that could change in the future. As long as the files aren't very large and can be realistically synchronized over the network for multiplayer, I don't see why not.

The game is currently single player and multiplayer with no account needed. The multiplayer is currently co-operative, but I am working on competitive modes as well that is two updates away. New update with bug fixes coming out shortly!

Thanks for your comment!

Thank you for your answer.
I search a Voxel Sandbox Game with *.vox (or *.obj, *.dae, *.qb) Support, sorry ;-)
Have a nice time, i follow your project an hope for this Feature in Future.

hey developer why they want to kill me when the blue team are killing than the red team want to kill me and the last one natural they want to kill me can you update some npc never kill the player

Hi there. I'll update it so that the neutral team won't attack the player unless attacked first. I'm working on a team mode where the player can select which team they are on (red vs blue), so the factions will be more applicable to the player. Should have an update out late this weekend, so keep an eye out!


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Good game, needs a little fixes but enjoying making stuff. Also it would be great if you can make a tutorial so we know how to game and what is there in it :P

Thanks for the feedback! I've already gotten started on the bugs you pointed out - very helpful! A tutorial sounds like a must at this point as well.

The second level is by far the most difficult, and is meant to play like a Flappy Birds homage. It does get a little bit more interesting after you make it through the pillars. It is very difficult and requires precise timing of the jetpack. It does feel good once you master it, though!

I've played it a lot, and make it look easy ;)

I am having a glitch where the jet pack recharges real slow. You can watch it in my video, it takes about 2 or 3 whole minutes for it to recharge. Would be helpful if you can get it to work. I'll play it a bit more and let you know if I can find out what is causing that glitch.

Developer update machine guns then i make many zombie vs me are attacking me its very cool like left 4 dead and update army those npc have guns too so everybody love your game

ok developer the game is really offline now thank you for making this offline love this game developer and please how to use guns?

Guns are currently experimental. They will be more refined during the zombies and tower defense update. Right now the priority is polishing up the platformer and adventure gameplay. For now you can place multiple NPC's (zombies, skeletons, etc.) and a pistol somewhere while in Edit mode. Then switch to Play mode (default is 'P' key) and you can now pick up any weapons and the NPC's will be active. I'll post a video on my youtube channel later on these new updates. Feel free to swing by the Discord channel, too.

hey i love this game it look like battle war like human vs zombie its so cool if they die they will spawn it very cool no need to spawn them just let them spawn it very cool i will share this with my friends and we play multiplayer and build together and fight together in zombie survival how cool is that did the multiplayer come?

hey can you upload sword and many guns and bow its really cool and update enemy npc with guns and friendly npc with guns so it look like battlefield and left 4 dead so that i will like to play your awsome gameplay update that i said i like this game

The NPC's have a bow or sword that can be equipped. You can also change their faction (Red, Blue, Neutral) and they will attack or defend each other accordingly. Zombies are their own faction (anything with brains ;)

Still refining the platformer mechanics, but fps updates will come soon!

am talking to my player i need my player can equip sword,more guns and bow

hello developer why my your game getting shutting down i dont know what happend when i playing in 25 minutes it will shutting down or turn off is this my computer getting turn of or your game getting turn off

Check out the new bow!


Is this a 32-bit gameplay because i want to download this game so cool!

Hey there Creeperkill09,

Yes, this build is 32-bit. It should work well on most systems. Have fun!

hi again please upload offline for this game because i like offline and i playing this game there was said update loads and am using offline and then am wainting i few hours its not open yet i please why this game have a load connection have updating stuff please put it out the loading connection i want to play for offline not online

Hi Creeperkiller09,

I just uploaded a new version that will skip the update check if no internet is found, so you can play completely offline. Download the new version and let me know if you come across any issues. Thanks!

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[fixed] The zip seems to be corrupted (second time I notice this today, might be an itch issue)

Hi there iwanPlays. I just tried on two different PC's and both worked ok on this end. I have an update that will be uploaded soon, but here is an alternative url you can try in the meantime : http://supervoxelworld.com/svw.zip


We were having an issue with our CDN, the issue should be resolved now. Sorry about that!